Showing posts with label book design. Show all posts
Showing posts with label book design. Show all posts

Sunday, October 14, 2012

Help your designer finish that layout faster.

by Aidana WillowRaven

Some of the biggest reasons a designer seemingly takes forever to design the interior pages of your book:

Using the space bar rather than 'Tab':
When the designer imports your edited, ready for layout, Word document into InDesign, one of the first things he/she does is reset the paragraph settings and margins to fit print parameters. Next, overall font is changed and line spacing is decided. These steps are rather simple and can be done to to entire document for all of its pages, whether there be 30 or 300. The following step usually involves details. Like how far down from the top of the page will the text start and the size of the paragraph indents. 

If the manuscript was set up properly by the author, the tab already embedded and adjusting the tab setting in ID is a matter of one click. If the document wasn't typed correctly, and the space bar was used to indent paragraphs, vs the tab key, then the designer will have to go from paragraph to paragraph removing each individual space. The designer can't use the find/change tool, because spaces are supposed to occur throughout the story between words and sentences. The computer can't recognize a space that is supposed to be there as opposed to one that isn't, so it must be done manually.

Not a issue for a picture book. A big issue for a novel. The 300 page book, one-two day project just turned into a week long project.

Double spacing after punctuation:
Not a huge problem, but still an added step and easily missed by the designer, is double spacing after punctuation. This little flaw, left over from the days of typing class and electric type writers, can create unnecessary gaps and orphans. Keep in mind, every step that can be avoided helps get the book done much faster.

Altering how time lapses are shown:
Like the chapter heading isuue, changing how you represent gaps in time can be frustratuing for a designer. Are you using extra blank lines? Maybe a blank line, and asterisk or five, pound signs? However you do it, be consistent throughout. Odds are the house has a set format they use, but the designer needs to be able to determine the extra lines are deliberate and not an error. Remember, the designer doesn't have time to read the book, he/she is roboticly arranging text. A line here or there may be read, but don't rely on the designer to understand your blank line represents anything other than you accidentally hitting enter twice.

Not making format oddities noticeable:
Does your manuscript have a note described in the text, or a sign, or a song sung, or a poem? The designer needs to somehow see a change in format is needed. Again, he/she is not reading, so the designer will not know to treat this text special unless you alert he/she to it.

Changing chapter heading format:
Another troublesome habit that authors often don't realize they do is change how they introduce a new chapter. For example: Ch 1, Chapter 1, Chapter One, CHAPTER I, etc. Again, it may seem trivial, but each heading would need to be re-formatted and or typed. Sometimes, authors even bounce from bold, to regular, to italicized. If you wish to make the designer's job faster/simpler, try to be aware of how you want your chapters to look, make note of it somewhere, and be sure to repeat it as you go. Remember, every step helps.

Trying to re-write your manuscript:
The biggest, most distressing thing you can do to a designer is re-write more than a paragraph or two during copy edit. Whether the house has a separate copy editor or the designer does it with the help of the author and editors, the designer ultimately has to make the corrections. By the time a manuscript makes it to layout and copy edit, there should only be minor changes needed. A misspelled word here and there, orphans created by the altered margins, hyphenated proper nouns, etc.

If the manuscript needs re-written and re-edited, correcting the layout is no longer an option. The designer will have to re-design from the start, setting the project back by potentially weeks.

Your best bet as an author is to be aware of the house's requirements, to follow them, and do what you can to save time for the designer. He/She wants a great book, too.







Art Director & VP of Operations

Wednesday, September 14, 2011

When research dictates a re-vamp ...

by Aidana WillowRaven

Sometimes it just can't be avoided.

I try to create a book's cover before starting on a book's illustrations, which gives the author and publisher something to use when building hype for a book's pending release, while I work on the illustrations and layout. But once in a rare while, a cover art and design re-vamp is needed.

One such instance is my latest children's book, Strangers in the Stable by Jim Laughter. It's a sweet little early reader that was extra fun because I got to explore the whole visual interpretation in digital paint vs traditional mediums. I did the cover first, as I usually do, and both the author and publisher loved it (always a good thing ... lol). One problem I learned while doing research for the following illos, I had the architecture all wrong (not such a good thing).

As is often the case, the story itself has a little more room for 'creative license' than the visuals do. The original title said 'Barn,' so I made the setting a barn, as most westerners think of it. Upon further research, I found that not only does ancient Bethlehem not use wood buildings to house their livestock, they also don't refer to such structures as barns. They used, and still use for the most part, stone structures and tents. Not wood and lumber barns ... lol.

Now, many publishers and artists would have just let this pass. As they say, time is money. After all, how many six-year-olds would notice? But 4RV has a high standard, and so do I. My own sense of aesthetic and accuracy just wouldn't let me let it go. So I talked to Vivian, and she agreed, and in a matter of minutes a decision for accuracy over convenience and time was finalized. Re-vamp it was.

And, as with most re-vamps, as much as I grudgingly hate them, I think they always turn out for the better. I assume it's much the same way with authors (dreading edits, but happier with the final result, none the less).

Here is the re-vamped cover. You tell me which one pulls your mental awareness into ancient Bethlehem better? Which one puts you more mentally 'there,' at Jesus' birth? See the difference just the architecture makes when it come to the mood of an illo?

Next question, would you be as willing to go through a re-vamp? Or would you have thought: 'The publisher and author approved it. I don't have time or money for a unnecessary re-vamp. I won't bring it up.'

As artists, especially illustrators, we need to remember even if the illustration 'looks' right, it could still be 'wrong,' and its our responsibility, if we discover an error such as this, to bring it up with the publisher or author. You never know, it may take the book from good to better.

Besides, how often have you criticized the cover artist on their choice of visuals if you know something portrayed way inaccurately? Heck, that's why I took art in college (my pet peeve is proportion, ie: legs too small for the rest of the body, scale wrong, etc).

Try to remember, each piece should be worthy of being 'a portfolio piece.' And misrepresented images are not good portfolio pieces. So when a re-vamp is needed, don't resist. Pull up those sleeves, dig out your tools, and get to work happily, knowing you're about to create visual genius...lol.




Art Director & VP of Operation

Friday, August 19, 2011

Perfect example as to why every illustrator should learn basic layout design.

by Aidana WillowRaven

In college, I took a design elective as part of my fine art curriculum. I had no intention of being an ad designer or a logo designer. I only wanted to draw and paint for books. I took it because in my first semester we had to produce two framed and matted originals for finals. Before I put my illustrations under glass permanently, I wanted to sell a few of them as prints at an upcoming con. I went to a design shop, paid $45 an hour to have someone 'clean-up' the original for print. I watched over his shoulder as he worked. All he did was scan my drawing, open it in Photoshop, select the eraser tool, and erase all the little blemishes the scanner picks up that the naked eye tends to ignore on original works.



Granted, it was a tedious job. It took him three hours to zoom in and painstakingly remove every stray pixel, but was it worth my paying $45 an hour just to use an eraser tool on zoom? At that time, yes. I didn't have the software or the skills to do what he made look so boringly simple. But take a wild guess what class I added to my schedule the following term? You've got it. Introductory Computer Design.




Now that I've been in the business a while, I don't see how illustrators get by without knowing at least the basics of design and book layout, but you'd be shocked to find how many have no idea how to regulate  the size of their 'canvas' to accommodate room for text in a book.

Many illustrators have a hard time guessing how much 'negative space' to leave for the text. Why is this a problem? It leaves it up to the designer to either cut and crop the art work or to ask the illustrator to re-do or adjust it to accommodate the text.


When I am going to illustrate a kid's book, I first layout the often rough draft in InDesign. I figure out what parts of the text are most visually interesting on that page or spread (note I didn't say in the whole book -- save that for the cover art, if you really want to do it), rather than doing a bunch of illustrations that may not be able to be used due to poor placement.

Then, I create a 'canvas' for that particular page or spread using bold colors and sections. One section represents where I can freely place 'viable' art, and the other block represents where the text will be. This is where my 'negative' art will be or where I'll chose to 'fade to text'.

I do this right in the layout, right beneath the text, using the rectangle tool. Then I hide the text and copy/paste the rectangle into Photoshop. Once there, the image tab will tell me the exact size I am working with. At this point, I can either pull it into my 3D software, or I can print it out and re-scale it manually, to use it as a template for my physical composition.

The negative-space art can be anything from a faded area to a blank space to nondescript imagery (like sky or grass). Nothing that could conflict with the text visually, or the designer, if it isn't you, can place a text box or erase it out, and it wouldn't disturb the important art elements. Personally, I am a control freak (accepted this years ago) when it comes to my art, so I'd rather be the one deciding how my work gets presented; that's why I do the design for all of the books I illustrate. Let's see the composition before the layout.


Now if this were a 'normal' art work, there may be a feeling of 'weight' on the left more so than on the right (probably why my sub-conscience stretched that rope clear across the page to the other end and slightly pointing toward the barren corner ;P) , but as you already know, this in not meant to be a stand alone piece. On the other hand, I also feel an illustration or cover art piece should have the strength to carry itself, too, probably why I chose to include the full scene, to give the art itself a 'base'. 

Even if you don't wish to become a designer, you can see how KNOWING for CERTAIN where your art can and can't go on your 'canvas' ahead of time is a big help in deciding your colors and composition. That's why I encourage every illustrator to take a basic layout and design course. The most it can do is increase your skills and your art. Now, let's put our finished composition in the layout:




I don't know how well you can tell, but I initially had planned on fading out the tied-down rope, which ran through the first few lies of text, but I felt it took something from the visual. Luckily, I'm the designer, so I had the luxury to shift the text down a little bit. If I were just the illustrator, the designer may have chosen to alter the illo in a way that I would not have liked.

So you see how knowing design can help you plan the composition, and how it can help protect the work as well.

Next article, we will go over the post-work techniques I used on the above digital painting.






Art Director & VP of Operation

Friday, July 29, 2011

Does the latest digital software mean no need for art school or to hire a pro?

by Aidana WillowRaven


I have lost count how many times I've seen on Twitter: "Anyone can be an artist/illustrator if they own Adobe Illustrator or Daz/Poser. You don't need art school or to hire a pro."  I'm sorry, but WRONG!

I agree that most anyone can buy, and learn to utilize, almost any software. And I agree that there are some amazing tools out there to help one create great works. What I disagree with is that these programs and tools can be acquired by a novice and used to replace a crucial aspect of publishing ... the cover artist or illustrator.

These programs take practice ... months ... years of practice, before attempting to do your own cover art or illustrations, unless you have a strong art background already. Of course, as with anything, there is the acception. But odds are, you're not it ... lol.

Even for a 'digital artist,' an understanding of composition, light, balance, and form, is only learned through practice and training (even if it's self-training trough tutorials or online classes). And these things make a difference in your final product. Let me give you an example.

I was formally trained in fine art and design for six years at two universities. Even so, when I started playing with Daz Studio ( a 3D rendering software), I had A LOT to learn, and still do. To prove that these programs do not make you an instant artist, I'll share an early piece, done about a year and a half ago, and my latest pieces. Trust  me, you'll see a huge difference (and keep in mind, I am formally trained).

On the left here, you see an early practice render. You can probable see what I did wrong right away, but first let's go over what I did right.

My training tells me the composition is balanced by the pose I have chosen, as well as my placing the fan staff on the left, to balance the tree on the right.

My training also told me the 'S' curve in her pose is more prefered than a straight pose, and placing that 'S' to the left also puts more weight there, to further balance that big tree.

So what's glaringly wrong? The lack of light and shadow. Real life, even at night, has light and shadow. Without it, the Sarangheti slave girl, looks like a maniquine or waxed figure. Plus, the environment looks contrived.

So regardless of my six years of training, I had to take a year plus to learn how to simulate light and shadows. I know the artists in the Daz forum felt like they were beating their heads into the wall trying to help me, but it has been an ongoing lesson.

Let's see what I did this morning to this same scene. I changed nothing in the pose or scene except I applied what I have learned so far about lights and shadows. Of course, if I were doing this image fresh, I would have changed so much more, but the fact that it's taken me this long should tell you that it's not something you pick up when it's time to slap a cover on your book.

If I were to do this full scene now, I'd add animals, or more textures, or SOMETHING to make this more life-like and unique. Because thousands of 3D artists have this model, this hair, this backdrop, this costume, this prop. I'd want to make it unique in some way. But, at least now you see real life shadows and terrain.

Yes, all it took to make her look 'real' was learning to use the lights and buying a higher powered system (these renders take loads of RAM), but that took me a year. And the new render still doesn't have the brushstrokes and nuances I add to my published cover art in Photoshop. Those are whole other lessons that had to be learned. As is, this revised image is NOT cover ready and is NOT publish worthy. But you get the idea, I hope.

With each new project, just like for writers, my craft should grow and improve, and going through my portfolio every-so-often shows me where I have improved. And browsing portfolios of my favorite artists shows where I still need work. Both are crucial if I want to create good covers worthy of publication.

So what makes authors, whether self-publishing or working with a PH that allows self-illustration or cover art, think they are qualified to buy a program and whip up a cover and not trust the task to a professional? Bad advice and ego, that's what.

Now, I know I am not the best cover artist, but I thought you may like to see a what a pro, who's been formally trained, and practices her craft every day, does with the software...

Emperyeal Fate ~ Being released by 4RV Publishing in Spring 2012

Today's point? Don't cut corners on your cover (or on any aspect of publishing, for that matter). Trust in those who do that craft for a living. Trust your publisher. Trust your editor. Trust your artist. If you've done your research, you'll know who to trust.




Art Director & VP of Operations
4RV Publishing



Friday, July 22, 2011

Creating a Detailed Character & Setting Outline Doesn't Just Help the Author.

by Aidana WillowRaven

I'll be the first to admit that I'm not a writer. And, if I ever do successfully write a book, I doubt I'd consider myself one then, either ... lol. I also completely stink at outlines. I hated doing them in school, and hate them today. Good thing I'm not a writer, huh? But, for a writer, I've read over and over how crucial they are to the writing process, whether it be before or after the story is written. Do you know who else can benefit from your character or setting outlines? The cover artist or illustrator in charge of giving your book a visual 'life'. 

If the author is writing well, a lot of character and setting description, unless you're building an alternate world, tends to get twiddled away with editing. The more the author slips into 'show not tell,' the more the repetition of character or setting detail should disappear. This is a good thing, unless you are the cover artist having to literally dissect a manuscript trying to figure out if the main character, who's being recreated for the cover, has long or short/straight or curly hair. 

Even if you're one of those authors who just sees the whole story in her/his head before setting pen to paper, try to remember that the artist doesn't have your entire story and back-story engraved in her mind, too. It would be a great help to them, while saving time and potential misrepresentation of your character, if they were presented with an outline of the characters, scenes, and settings.

I bet your thinking, They should read the manuscript.

Truth is, except for very short books, like picture books, very rarely does the artist get to read your manuscript. In most cases, they are handed a rough outline or description by the publisher, or only get to see a scene or two before starting a project. This goes a long way to explain why a cover will often not match the text.

At smaller PHs, we may be allowed to see the MS, but rarely have the time to pick apart a manuscript for that one line of text that may tell us what the main character's hair should look like.

Not to pick on my friend Beverly, but the latest cover I did for her for a book coming out soon, is the perfect example of what I mean. First, let's compare the new book to the previous cover I did for her.


With the book Just Breeze, the entire premise of the story was based on the main character's looks, and how she perceived herself vs how others perceived her.

The book itself acted as an outline. I knew EXACTLY what Breeze looked like, and exactly how to show her personality through gesture and pose.

She has vivid, wild, gorgeous red hair, chews her nails (lacquered in blue nail polish, to match her toe nails), feels tall and gangly, and has blue rubber-bands on her braces.

I drew Breeze in less than hour, I was so confident I knew her.

When I was presented with Beverly's manuscript for Life on Hold, I was excited to be working with Beverly again, but also wanted to be sure I didn't mimic her covers, since I knew this was not a series.

I couldn't have had less reason to worry. The two books are COMPLETELY different. Not only are the characters different, but the book's focus was different. Looks were not the main topic. Emotion was.
Now, illustrating emotion wasn't my dilemma. That is done through gesture, expression, pose, and believe it or not, color.

Besides being conflicted as to how much detail to add to the scene, or even what scene to use that portrayed not just one event, but the book's mood as a whole, I didn't have a blaring detail from the text as to what my main character looked like.

I did see early on that she had 'camel' colored hair:
  • I opened my eyes and weighed the possibilities. My father was my father. I was tall like him. I had his hair—caramel brown, Mom called it. Okay, he had blue eyes; I had gray. Wasn’t gray a shade of blue? My mom’s were brown. Did eye color prove anything, anyway?

That's good, but I needed a little more.

I gathered that she was of average weight and height by the fact that it wasn't really mentioned otherwise.

But was her hair long or short? Was it curly or straight? I hadn't the foggiest. And, I had the advantage of having the rough copy of the MS, and still didn't know.

After reading and re-reading, I found it:


Cass eyed me. “You have to get ready for the concert.”
“And with your long hair, it’ll take awhile to make you glamorous,” Taffy said.
I held up my hands, palms out. “Just a sec.”
Taffy looked at her wristwatch. “A sec is up. Do you want me to curl your hair or leave it straight?”
“I’m not going to the concert. Someone misinformed you.”

 Finally. Months of trying to visualize this character was finally going to result in cover art. Whew! I was starting to sweat this one.

Once I had those two sentences (in red for you to see them better), it took one late night to do up Beverly's cover for Life on Hold. One night after months of uncertainty.

So the lesson for today?

Creating a character outline, no mater whether you need one to write or not, is a very helpful tool to have in your tackle box, when it comes to publishing.
  • It helps some authors gather their thoughts prior to writing. 
  • It helps other authors be able to pitch their books easier. 
  • It also helps the artist who has the important task of attracting 70% of the book buying population to your book in a much more efficient manner.
So what ya waiting for? Go get that outline ready for me ... lol.




Aidana WillowRaven



Art Director & VP of Operations
4RV Publishing

Friday, May 20, 2011

"How do I get into the business?"

by Aidana WillowRaven

I get asked this a lot. Artists see that I am a cover artist, and a book illustrator, with over 100 books in print with my work on or in them, and inevitably ask me how I got started.

Honestly, by networking. But how did I know what those that would hire me want to see? And how would I get those that I wanted to see my work, see it?

Again, by networking. But networking to the right people, in the right places, showing the right material is the key. The next few tips apply to authors just as much as artists, just maybe in a slightly different way.
  • 1. READ!
I can't emphasize this one enough. To be a cover artist or illustrator, it takes something more than being able to 'create pretty pictures.' It takes being able to tell a story. If you can't effectively tell a story, whether it be with you art or your writing, you're not going to get too far. And how do you learn how to tell a story? You read. A lot. Then you read some more. It just makes sense, for both authors and cover artists/illustrators.

  • 2. For the artist who wants to be a cover artist or illustrator, you also need to study the covers on your favorite books (even on your not so favorite books). Haunt the library and bookstore.

How does the composition differ for a book rather than for a stand alone piece?
How does it differ from genre to genre?
How does it differ from book style to book style (paperback to hard cover)?
How does this cover tell me what I can expect to find inside?

All these questions must be asked an answered for every book. I mean, admit it, we still judge books by their covers. Regardless of what we're taught.

Now, the best cover artists have learned how to make their art be able to stand alone, while still being suitable for a cover. But how do you know if your work is suitable for a cover?

This is a stand alone original recently done just for my portfolio. Could this double as a book cover? Why or why not?

Is there room for a title? A by line? The blurb on back? The spine? Believe it or not, an Art Director or Editor will be looking at that, just as much as your style, technique and story telling ability, when looking at your portfolio. And when I say 'room', I don't mean blank or negative space. But rather, unimportant elements. Things that can be covered by text without ruining the 'story'.

So back to the first problem. How do you get the Publishers, Art Directors, and Editors to see your work. Work that you have purposefully built to be cover art friendly?

  • 3. Remember that word 'network'? 

  • You read everyday.
  • You work on your art everyday.
  • Now you must mingle everyday.

But who with? I see a lot of artist hanging out with other artists. They put their work up on sites like Renderosity, Deviant Art, Zazzle, ImageKind, and many more. Which is good. But, publishers and Editors rarely lurk in those galleries or forums looking for artist to outsource to. Not never, mind you. But rarely.

  • 4. You need to think of it like a business. Who is my customer? 

  • Authors. 
  • Publishers. 
  • Agents. 
  • Editors. 
  • Art Directors.

So where do you need to hang out? WITH THE CUSTOMERS.

  • Join author groups that welcome outsiders (many do not - so pay attention).
  • Befriend writers, publishers, etc. on Facebook.
  • Follow authors and publishing pros on Twitter.
  • Get TweetDeck, and keep search colomns up of keywords publishing pros use when putting out calls for artists.
  • Lastly ...  PUT YOU WORK EVERYWHERE.

You need to be an artist (or author) first. At least in public networking. Taking about your cat is fine, but what do you want someone to see if they stumble across your FaceBook page? Certainly not how many games you play all day or how you got wasted last night at that party.

Keep it professional at all times. And people will see you as a pro.

  • 5. Oh yeah ... and READ!



Art Director & VP of Operations
4RV Publishing

Friday, May 13, 2011

More artsy terms ... Frontispiece

by Aidana WillowRaven

Time and again, I find myself explaining an art term to an author or publisher, because it's not a term often used in common speech, unless you're an artist or designer. To continue the theme of my last post: Boy, artists talk funny! What on earth is a triptych? And why does my artist think I'd want one? , today, I'll explain what a frontispiece is, show an example of one I've done, and how one can benefit your book.

For this example, we'll be looking at Second Chance, by Galand  Nuchols. 

The story is set in the past, so I wanted something traditional in look, something old-timey. After doing some thinking, and researching older books at the library, I noticed many older books had an illustration, usually an etching styled piece, directly opposite the main title page.

This illustration is referred to as a frontispiece. According to the Merriam-Webster dictionary ...

fron·tis·piece noun \ˈfrÉ™n-tÉ™-ËŒspÄ“s\

1 a : the principal front of a building  
   b : a decorated pediment over a portico or window
2 : an illustration preceding and usually facing the title page of a book or magazine

The second definition, is of course what I am referring to. Wikipedia embellishes on this with: A frontispiece is a decorative illustration facing a book's title page. The frontispiece is the verso (left-hand page) opposite the recto title page. Elaborate engraved frontispieces were in frequent use, especially in Bibles and in scholarly books, and many are masterpieces of engraving. The word may also refer to the title page itself, but this meaning is obsolete according to the Oxford English Dictionary. To the left, you can see the example posted on Wikipedia, and below, the frontispiece I did for Second Chance.





For the old-timey look I wanted, I went with a very earthy medium, charcoal, and used old photos from that era for models. 

Of course, the older publication is much more elaborate than my interpretation, but it serves the same purpose. For a non-illustrated book, it introduces the text much like the cover art does. It pulls the reader into the story a bit, before they even begin reading. The cover told them it had something to do with watermelons, wood chopping, and oil. A simpler time, as they say. The frontispiece gives more, it shows the main characters are two young boys, and hints at the period through their clothing. Kinda Huck Finn/Tom Sawyer-ish (which is also a hint of the types of trouble they get into). 

Now that you know what a frontispiece can do for your book, next time you have a non-illustrated book, maybe you can suggest one?




Aidana WillowRaven


Art Director & VP of Operations
4RV Publishing

Monday, April 4, 2011

Book Promotion: The Foundation

by Karen Cioffi

Every author has thought it, said it, and heard it: promotion is the roll-up-your-sleeves, and dig-in part of writing. It’s the much more difficult and time consuming aspect of writing that every author needs to become involved with . . . if he wants to sell his books.

To actually sell a book, you need to have a quality product. This is the bare-bottom, first rung of book promotion . . . the foundation.

The Foundation: Create a Quality Product

The very first step in book promotion is to create a quality product. Hopefully, you noticed I said create a quality product, not just a good story. What this means is that all aspects of your book need to be top notch.

A. The Story

To start at the very beginning, the first factor to be dealt with is to be sure your story has all the essential elements. According to Yale-New Haven Teachers Institute, there are five major elements of a story: characters, setting, plot, point of view, and theme.

All the elements of a story should complement each other, should move each other forward, draw the reader in, and end with a satisfying conclusion. They should work together to create a story that will be remembered.

Suppose your story is action packed and plot driven, but it lacks believable and sympathetic characters, it will fall short. The same holds true if you have a believable and sympathetic character, but the story lacks movement. Again, it will be lacking. As with all things in life balance is necessary, the same holds true when writing a story.

B. Join a Critique Group

Yes, this is part of creating a quality story. Even experienced authors depend on the unique perspective and extra eyes that each critique member provides. They will help find: grammatical errors, holes in your story, unclear sentences and paragraphs, overuse of particular words, and weak verbs, among other elements.

They will also provide guidance and suggestions.

Check out this article for more information about joining a critique group:
Critiques are Essential

C. Editing

Yes, again, this is a necessary step to take to ensure your manuscript is in the best shape possible before it becomes a book. Look for an experienced and qualified editor to help tweak your manuscript. But, before you send it off to be edited, self-edit it first. There are a number of articles out there in cyberspace on self-editing. Take the time and read a few, then go over your manuscript.

D. Cover and Design

This step is more relevant to those who decide to self-publish, or use a Print-on-Demand (POD). The cover is the first impression a reader will usually have of your book, next is the interior design. These aspects are just as important as the story itself. I’m sure you’re familiar with the expression that you only get one shot at making a good first impression. Well, you can relate that to your book cover.

Don’t skimp on time, effort, or money when coming up with your book’s cover and design.

Tip: If you are writing a children’s book, do not do your own illustrations unless you’re a professional illustrator.

~~~~~~~~~
Karen Cioffi is an author and ghostwriter. For writing and marketing information visit http://karencioffi.com and sign up for her free newsletter, A Writer’s World. You’ll get 2 free e-books on writing and marketing in the process, and two more free e-books just for stopping by.
Author of Walking Through Walls